Removal of Sound Effects

I have chosen to remove sound effects from the Timeline X trailer due to time constraints. Work associates Daniel Scott and Paul Barrass have not had the time to produce sound effects and detailed intro/outro graphics. Daniel and Paul have put all of their time towards providing artwork for Stewart. I’ve been putting all of my time into producing the music for the trailer and draft levels, managing video clips and producing text graphic effects whilst Stewart has been creating parts of the game based on the storyboard.

 

Essentially all of our workload has been full and we haven’t had time for the sound effects so the soundtrack for the trailer will be music only. With regards to Anahid Kassabian’s notion of the ‘attention continuum’ the removal of sound effects will make the music more prominent in the ‘attention continuum’. I still have the same aim of creating an equal amount of attention to the music and visual elements.  The way the soundtrack works in the Timeline X trailer will be similar to the Power Drive 2000 trailer where the the music and visuals work symbiotically to create intensity and reveal the neo 80s atmosphere to the audience.

 

Timeline X final storyboard

Below is the final draft of the Timeline X storyboard which covers the introduction, main body and outro. The dialogue parts in the first 12 frames will be scraped due to the project change towards text over dialogue.The production of the game, video clips and soundtrack is an iterative process so the original ideas drawn in the storyboard are likely to be changed or scraped. The purpose of this storyboard is to provide a rough template in which the soundtrack and video can be put together. Therefore the final trailer will not completely match the storyboard content.

Shots 1-6

DSC_0086

 

Shots 7-12

DSC_0087

 

Shots 13-18

DSC_0098

 

Shots 19-24

DSC_0099

 

Shots 25-30

DSC_0100

 

Shots 31-34

DSC_0102

Project Changes – Removal of Dialogue

On 28th October 2015 Stewart Whitworth decided he no longer wanted a narrator for the trailer.  Therefore I have discarded the original plan of finding a voice actor who can imitate the voice of Don LaFontaine aka ‘trailer voice guy’  to reflect the over the top commentary often found in 1980s action films and video games. Stewart wants to create a more serious tone by using text instead of dialogue for the intro/outro logo and description of gameplay mechanics/environments.

 

With regards to Anahid Kassabian’s ‘attention continuum’ she writes how ‘In each specific case, the rest of the soundtrack and other aspects of the film define the limits of the music’s prominence’ (Kassabian, 2001, 55). In my case the dialogue has been removed allowing the music to be more prominent and receive a greater level of attention from the audience. Furthermore the same applies to sound effects and video.