I have chosen to remove sound effects from the Timeline X trailer due to time constraints. Work associates Daniel Scott and Paul Barrass have not had the time to produce sound effects and detailed intro/outro graphics. Daniel and Paul have put all of their time towards providing artwork for Stewart. I’ve been putting all of my time into producing the music for the trailer and draft levels, managing video clips and producing text graphic effects whilst Stewart has been creating parts of the game based on the storyboard.
Essentially all of our workload has been full and we haven’t had time for the sound effects so the soundtrack for the trailer will be music only. With regards to Anahid Kassabian’s notion of the ‘attention continuum’ the removal of sound effects will make the music more prominent in the ‘attention continuum’. I still have the same aim of creating an equal amount of attention to the music and visual elements. The way the soundtrack works in the Timeline X trailer will be similar to the Power Drive 2000 trailer where the the music and visuals work symbiotically to create intensity and reveal the neo 80s atmosphere to the audience.